Check to see if the user is logged onto the Steam Workshop.


GML Code Example


Returns: String


This function will return true if the Steam client currently has a live connection to the Steam servers. If it returns false, it means there is no active connection due to either a networking issue on the local machine, or the Steam server being down or busy.


GML Code Example

if steam_is_user_logged_on()
    steam_publish_workshop_file("SaveData.txt", "", "Save Text", "Workshop saved text file");

The above code will check to see if the user is logged onto the Steam server and if so it will publish a file to the Workshop.

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