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GML Code Example
steam_publish_workshop_file(filename, preview_image, title, description);
|filename||The name of the Steam Cloud synchronised file to upload (a string).|
|previewImage||The name of the Steam Cloud synchronised image file to upload (a string).|
|title||The title of the file to be shown on the Workshop (a string).|
|description||A description of the file to be shown on the Workshop page (a string). Maximum 8000 characters.|
This function will add the given file to the Steam
Workshop section for your game. The file to be shared must
have been synchronised to the Steam Cloud previously, using the
function for example, as must the image to be shared, and if you do
not wish to supply an image for the file, you can use an empty
string "". Since this function will automatically share the file
when it is called, you do not need to share it yourself nor
wait for the Cloud synchronisation on game end. The function will
return a value of 0 if it fails for whatever reason and a value
greater than 0 if it succeeds.
NOTE: Publishing files requires that the title be unique for all users and will return an error if any user has a file that was shared with the same title.
WARNING! This function has since been deprecated in favour of the newer UGC functions, so you should not use this any more and is covered here to support legacy games only.
GML Code Example
var file = steam_get_persona_name() + "_CatchTheHaggisLevelMap.txt"; steam_file_write_file(file, "CatchTheHaggisLevelMap.txt"); steam_publish_workshop_file(file, "", "Catch The Haggis level Map", "This map was made by " + steam_get_persona_name() + " for Catch The Haggis by MacSweeney Games");
The above code will copy a file to the steam cloud and then synchronise the file to the Steam Workshop.