Set a signed integer statistic.


GML Code Example

steam_set_stat_int(stat_name, value);

Argument Description
stat_name The name of the statistic to set (a string).
value The value (a 32bit integer) to set the stat to.

Returns: N/A


With this function you can set a specific statistic to a new, signed integer, value. The statistic should have been previously defined on the Steamworks control panel accounts page for your game and the string that is passed to the function should match that used as the API Name on the control panel. Examples of when you could use this are for tracking how many times the player dies or for tracking progress towards an achievement.


GML Code Example

xp += 100;
 steam_set_stat_int("Total_XP", steam_get_stat_int("Total_XP") + 100);
 if steam_get_stat_int("Total_XP") > 1000
    if !steam_get_achievement("Ach_1000XP") steam_set_achievement("Ach_1000XP");

The above code sets a statistic and then checks the final value for it to decide whether to award an achievement or not.

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