chr

Returns a string containing the character with the given Unicode code.

Syntax:

GML Code Example

chr(val);


Argument Description
val The Unicode code to get the string from.


Returns: String


Description

This function returns a string containing the character which relates to the input Unicode code for displaying. This character depends on the current drawing font's character set codepage and if no font is set, it will use the default code page for the machine.


Example:

GML Code Example

mystring = chr(53) + chr(48);

This would set mystring to "50" (a string, not an integer) as chr(53) is "5" and chr(48) is "0".


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