Returns the texture id for the given surface.


GML Code Example


Argument Description
surface_id The ID of the surface to get the width of.

Returns: Pointer


This function returns a special pointer for the surface texture. This value can then be used in other draw functions, particularly in general 3D and some of the 2D primitive functions.

NOTE: When working with surfaces there is the possibility that they can cease to exist at any time due to them being stored in texture memory. You should ALWAYS check that a surface exists using surface_exists before referencing them directly. For further information see Surfaces.


GML Code Example

var tex;
 tex = surface_get_texture(surf);
 draw_primitive_begin_texture(pr_trianglestrip, tex);
 draw_vertex_texture(0, 480, 0, 0);
 draw_vertex_texture(640, 480, 1, 0);
 draw_vertex_texture(640, 480, 1, 1);
 draw_vertex_texture(0, 480, 0, 1);

The above code will draw a 4 vertex triangle strip textured with the texture held in the "tex" variable, which is itself taken from a previously created surface.

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