window_device

Returns the current d3d device pointer.

Syntax:

GML Code Example

window_device();


Returns: Pointer


Description

This function will return the current d3d device pointer, which you can then (for example) pass through to a DLL.

NOTE: This function is only valid for the Windows and Mac OSX only (on Mac OSX it contains a pointer to an NSWindow class).


Example:

GML Code Example

gfx_pointer = window_device()

The above code will store the d3d device pointer in a variable.





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