window_get_cursor

Gets the current cursor being used in the game window.

Syntax:

GML Code Example

window_get_cursor();


Returns:Constant


Description

With this function you can get the current cursor being used in the game window, with the return value being any one of the constants listed below (to set the current cursor being used you can use the function window_set_cursor which also takes these constants):

Constant Cursor
cr_none

cr_default
cr_arrow
cr_cross
cr_beam
cr_size_nesw
cr_size_ns
cr_size_nwse
cr_size_we
cr_uparrow
cr_hourglass
cr_drag
cr_appstart
cr_handpoint
cr_size_all


Example:

GML Code Example

if mouse_check_button_pressed(mb_left)
    {
    if window_get_cursor() != cr_drag window_set_cursor(cr_drag);
    }
 

The above code will change the window cursor to the standard windows drag cursor if the left mouse button has been pressed and it has not already been changed previously.





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