win8_livetile_notification_expiry

Set the expiry time for the notification push on the live (or Secondary) Tile.

Syntax:

GML Code Example

win8_livetile_notification_expiry(expiry_time);


Argument Description
expiry_time Sets the time at which the notification should be cancelled.


Returns: N/A


Description

Use this function after calling win8_livetile_notification_begin to give the Windows 8 Live Tile an expiry time. This time is that at which the notification should be removed and is best calculated using the GameMaker: Studio Date and Time functions, as shown in the example below (setting this to -1 will show the notification indefinitely until you use the win8_livetile_tile_clear.

NOTE: This function can also apply to Secondary tiles when used along with win8_livetile_notification_secondary_begin.


Example:

GML Code Example

var expiryTime;
 expiryTime = date_current_datetime();
 expiryTime = date_inc_minute(expiryTime, 5);
 win8_livetile_notification_begin("TileSquarePeekImageAndText01");
 win8_livetile_notification_expiry(expiryTime);
 win8_livetile_notification_tag("tag0");
 win8_livetile_notification_text_add("Current Score = " + string(score));
 win8_livetile_notification_image_add("ms-appx:///" + working_directory + "ScoreTile.png");
 win8_livetile_notification_end();
 

The above code will push a new Live Tile notification through to Windows 8, with some text and an image, and the tile will be shown for 5 minutes.





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