win8_secondarytile_badge_notification

Push a badge notification onto a secondary Live Tile.

Syntax:

GML Code Example

win8_secondarytile_badge_notification(data, tile_id);


Argument Description
data This is the badge data and can either be a number or an icon from the badge catalogue.
tile_id The unique identifying string of the tile to use.


Returns: N/A


Description

This function will "push" a badge onto the secondary Live Tile of your game. The tile to push the badge too is defined by the string containing the unique tile id which you gave when you pinned the secondary Live Tile using the function win8_secondarytile_pin. The badge itself is a small square area on the bottom right of the Live Tile and can show either a number from 0 to 99 (any value over 99 will be shown as "+99"), or a badge icon. Icons are decided based on the icon string that you pass through the function, which can be any of the following:



NOTE: The background colour for these icons will depend on what you have defined in the "Logos" part of the General section of the Windows 8 tab in the Global Game Settings.

Icon String Badge Catalogue Image
none
No Badge Shown

activity

alert

available

away

busy

unavailable

newMessage

paused

playing

error


attention


Example:

GML Code Example

if keyboard_check_pressed(ord("P"))
    {
    global.Pause = true;
    win8_secondarytile_badge_notification("paused", "SecondaryTile");
    }
 

The above code will check for the key "P" being pressed and if it is detected, it will set the global variable "Paused" to true and push a badge onto the secondary Live Tile.





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